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Game-software Revenues To Grow From $90B In 2016 To $115B By 2020

πŸ“… | Words: 504
πŸ“‚ Categories: Tech
🏷️ Tags: Phones and Tablets
Written By: Famzn News

Verified Author & Editorial Contributor

Game-industry sector growth from 2016 to 2020.


Tech advisor Digi-Capital expects the game-software industry to grow 22 percent from $90 billion a year in 2016 to $115 billion a year by 2020, according to a new report.

The company said that the game industry continues a big transition as market leaders are consolidating their positions as different sectors ebb or grow. The growth rate is healthy, however, it isn’t as big as in past years as the overall industry becomes more mature.

β€œThe coming years could be both β€˜steady as she goes’ for some and a rollercoaster (up and down) for others,” said Tim Merel, managing director of Digi-Capital and CEO of AR/VR developer Eyetouch Reality. β€œLong-term growth appears to be slowing to a steady 7 percent compound annual growth rate (CAGR). The current single-digit growth games market looks very different to the go-go years gone by, so let’s see who’s up and who’s down,” he continued.

Mobile will be the biggest part of the business, as the sector will grow from $35 billion in 2016 to $48 billion by 2020. That amounts to a change from 39 percent of the market in 2016 to 42 percent of the business by 2020. Overall, that is an 8 percent CAGR for mobile games.

β€œThe games market changed dramatically in the last 5 years, with the rise of mobile growing the market overall and cannibalizing other sectors,” Merel said.

VR games software could grow from hundreds of millions of dollars to $10 billion by 2020 or 8.6 percent of the overall market. The massively multiplayer online and multiplayer-online-battle-arena markets will be another large sector however, will lose share overall. Esports is another bright spot for growth.

β€œAsia became the dominant games region in recent years, with China, Japan, South Korea, and the rest of Asia forecast to take over $4 of every $10 spent on all games software by 2020,” Merel said. β€œSo, while the U.S. could be the largest single games country (with the potential for Chinese innovation to change that), the regional running order for the games market through 2020 continues to be Asia, Europe, North America, and everyone else.”


China is expected to stay strong in mobile games, thanks to strong domestic Android app stores and Apple’s surge in the the previous year.

β€œAsia as a whole could account for more than half of all mobile-games revenue by the end of the decade,” Merel said. β€œThe markets to watch closely aren’t surprises, as mobile marches on and VR games begin to change the world two eyeballs at a time. The big question is can the market break out of its transition back to the high growth of the go-go years? They were fun, and who doesn’t like fun?”

Of course, Digi-Capital isn’t counting game-related hardware sales.Β PC gaming hardware is expected to result inΒ $29 billion worldwide in 2016, according to an estimate by DFC Intelligence.

Digi-Capital said the previous week that investors poured $686 million into AR/VR game investments during 2015.

Game revenues by region.

Above: Game revenues by region.

Image Credit: Digi-Capital

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